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Logrus Engine : Projects


2022 - 2023 Development Hazatron PC Podverbnium

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Top-down rogue-lite extraction shooter, with mechs.

Heavy mech doomed to fight endless hordes of mechanoids on alien planet

Your mech is kinda slow and not too dangerous in the beginning.

Levels are procedurally generated — each run is different. Level-up bonuses - weapons and upgrades - are random and can change game drastically.


2020 - 2021 Released Danger Forever PC / PS4 / NX FireVector

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3D Shoot'Em-Up with RPG elements.

Lone human rides her mecha-dragon through hostile world of mechanoids and techno-demons

Unlike most scrolling shooters, you actually fly through 3D environment.
Also, instead of traditional showering enemies with bullets, you have to think ahead a bit – fuel/heat system adds some more depth to combat.

Levels are procedurally generated — each level is slightly different every time you play it (but it's not totally random of course).


2018 - 2019 Released Risky Wings PC FireVector

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Intense flying game where you score points by flying risky – the closer to obstacles you fly the more points you get.

Your movement costs energy, and bumping into things costs even more; 'out of energy' means 'GAME OVER'.
Levels are procedurally generated, so they're never exactly the same. Memorizing won't help (much), you need to learn to react to situation at hand and make best choice, really fast.

Originally released on steam in 2018 Jul,29.


2007 - 2018 Released Dragons Never Cry PC PS3 / PS Vita FireVector

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Arcade action/adventure telling story of brave little dragon treasure-hunter who had to become monster hunter.
Gameplay is mostly exploration and treasure hunting with a fair bit of combat (zombie-rabbits!)

This project was kinda abandoned for several years.
Steam version was eventially released.
PS3 & Vita versions were canned.


2015 - 2016 Canned Tira : Tail of Ninja PS Vita / PS3 FireVector

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Project TIGRA is action/adventure set in painterly world inhabited by anthropomorphic feline beast.

This is story of a lone assassin who found herself in the middle of strange magical calamity and now have to discover what's happended and return world back to normal. Or not.

Game tries to look '2D' but in fact it's done in regular 3D way -- 3D-models for characters (much easier to animate), game levels are made in LogrusEd (because existing working pipeline).
Environment is made using techique similar to modern Rayman games (see a little demo of level creation).


2013 - 2013 Released Z-Run Playstation Vita Beatshapers

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Z-Run is fast-paced action where you must fight your way through zombie horde.
Like good old 'River Raid' scroll-shooter but with zombies.

Project took a year (from prototype to PSN realease) and three people to make.

Due to lack of marketing and somewhat too-high price, game wasn't very successful financially. User rating (in Playstation Store ) are 4 of 5 stars though.


2011 - 2012 Released BreakQuest : Extra Evolution Playstation Vita Beatshapers

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A port of original BreakOut-like game to PS Vita platform.

This port was done using FireVector's Logrus Engine.
Our involvement in this project was fairly minimal -- mostly consulting and engine support.

It turned out to be a good stress-test for our 2D-rendering (thousands of sprites!) and particle-systems.


2012 - 2012 Canned Supercow Playstation3 Nevosoft

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A port of original SuperCow to Playstation3 platform.

Game was completed but several weeks before starting SONY Format QA project was canned, due to reasons that are beyond our control.


2011 - 2011 Prototype World of Tanks X360 Prototype XBox-360 Nikitova / Persha Studia (Wargaming UA)

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A World of Tanks prototype running on X360 hardware and using production game-servers. Original art was somewhat optimized due memory/performance constraints, original client code wasn't used at all.

This was made in 2 months by team of 3 people.


2006 - 2007 Prototype codename UltraGravity PC / XBox

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Prototype of futuristic racing game, like WipeOut (or rather Fatal Inertia).

First project made with Logrus Engine. Or rather Logrus Engine was created to make this game.

We had working demo running on XBox, with fairly good AI (genetic AI trained by racing and that nifty bits).